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Royal Treatment's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #4683 | 2.032 | 3.400 |
Enjoyment | #4806 | 1.793 | 3.000 |
Overall | #4836 | 1.912 | 3.200 |
Presentation | #4846 | 1.912 | 3.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The king is sick and you need to cure him. The potions you use have a % chance of curing a certain ailment but ALSO a % chance of CAUSING a DIFFERENT ailment
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
The general idea of mixing potions is really nice, but the execution is not great. I wish there was a total of what your potions does, and time pressuring doesn't really help with the game loop.