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A jam submission

A Dicey SituationView game page

When You are in debt with the mafia you have no choice but to roll into battle
Submitted by mimicmaster15 — 2 hours, 45 minutes before the deadline
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A Dicey Situation's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#51001.6372.500
Presentation#51061.7462.667
Creativity#52481.7462.667
Overall#52721.7092.611

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You play as a dice who rolls into enemies to attack. What ever the dice lands on is the damage delt to the enemies and is your health until you roll again

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

As I only tested the game in a massive rush (and did not have time to vote, by a minute or so… <:(), I am giving it more time now. :)

Some on-the-fly comments:

  1.  Small misspelling in the credits : ‘Programer’.
  2. Nice, an option for sound/music! :) I notice you can deactivate it using a left click, but reactivate with a right click, and also that holding the right mouse button seems to operate continuously (you hear the beginning of the music continuously); I would suggest only detecting a single left click for both activation and deactivation.
  3. The fact that I am writing while playing allows me to spot that the menu music does not loop! ;) Which may be intentional and is fine, after all. :)
  4. Nice, an interactive tutorial! :)
  5. Controls are QWERTY-only instead of layout-independent. (I have an AZERTY keyboard.)
  6. I love the die faces, including the eyepatched 3. XD
  7. Apparently, you cannot have a die value that is over your current health. This means you get a double penalty for being hit.
  8. I think the game would be more strategic if the damage you inflict were that of the current (known) value of the die instead of the future (random) one! :)
    Also: being able to hit several enemies in a row instead of only the first one you collide with could also add to the strategy.
    Maybe some defence mechanic would help, too? Not sure about this last one.
  9. Level 8: difficult to roll without falling on the spikes!
  10. I only realize now that rolling without walking changes dramatically how far you roll, and also, that you can roll in the air. X) Maybe this could be said in the tutorial phase?
  11. Some pause button would be a nice addition. I needed to rest my fingers a bit!
  12. I like how the different sorts of enemies are introduced progressively.
  13. My AZERTY controls make it really hard to win level 8… :(
    Level 8 is extremely hard with my controls. I am giving up! <:( Could you please tell me how many levels there are, and what the end looks like? :) Thank you in advance!

I like the concept and the roll feeling. :) I think some gameplay additions such as those I suggested might make this cute game even more pleasant.

Submitted

Super cute, playable and interesting concept.