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A Dicey Situation's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #5100 | 1.637 | 2.500 |
Presentation | #5106 | 1.746 | 2.667 |
Creativity | #5248 | 1.746 | 2.667 |
Overall | #5272 | 1.709 | 2.611 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as a dice who rolls into enemies to attack. What ever the dice lands on is the damage delt to the enemies and is your health until you roll again
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
As I only tested the game in a massive rush (and did not have time to vote, by a minute or so… <:(), I am giving it more time now. :)
Some on-the-fly comments:
Also: being able to hit several enemies in a row instead of only the first one you collide with could also add to the strategy.
Maybe some defence mechanic would help, too? Not sure about this last one.
Level 8 is extremely hard with my controls. I am giving up! <:( Could you please tell me how many levels there are, and what the end looks like? :) Thank you in advance!
I like the concept and the roll feeling. :) I think some gameplay additions such as those I suggested might make this cute game even more pleasant.
Super cute, playable and interesting concept.