I really agree with the first comment. The idea is cool and the set up is interesting, but its really difficult to play and doesn't feel super great to handle. It'd also be cool if the dice affected something about the ship more than just the amount of ammo (like fire rate or bullet type). It feels like the start of something really solid, but I had a difficult time making any progress in the game.
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The Dice Program's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #5184 | 1.717 | 2.429 |
Creativity | #5500 | 1.616 | 2.286 |
Overall | #5704 | 1.482 | 2.095 |
Enjoyment | #5923 | 1.111 | 1.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A dice which is on your spaceship decides how much time and energy you have
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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