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Runner's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #5511 | 1.418 | 2.167 |
Presentation | #5842 | 1.309 | 2.000 |
Overall | #5850 | 1.346 | 2.056 |
Creativity | #5898 | 1.309 | 2.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Random tiles are generated as you keep moving, taking an element of randomness that comes with the idea of a dice
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Here is a small review!
Remarks / Suggestions:
I notice the controls are QWERTY only (on my AZERTY, A translates to the Q position); you can make this layout-independant, by the way. ;)
The inertia is somewhat unforgiving once you have reached some momentum and try looking around with the mouse! My strategy was using mainly the keyboard and only slightly move the mouse.
I think you could have added some variety by changing/adding some other things, such as different colour for the obstacles, or backgrounds; but this is a cosmetic detail, not related to the very substance of the game. ;)
Just a small detail: when you lose, a menu suggests amongst other things going back to the main menu, but since both offer the same choices, I think you could have fused both together.
The description says ‘can you last until the end?’, but is there really an end? I managed to survive for some time (I have not counted, but I would say the maximum may have been around ten), and saw no change. If there is an end, this is a plus; otherwise, I think there should be some measure of progress for the player (either a level number, some score, something to reach, whatever), to give him an objective.
As for the theme, you wrote:
I think you took the minimal road, saying ‘let’s put randomness and that’s it’; in my opinion, the theme called for a more specific twist, something that clearly identifies the game as part of the specific theme, and not just randomly (! XD) linked to it. Maybe not everyone would agree, that’s just my way of seeing the constraint, though.
I think you went for minimalism, and the game does a good job for the speed impression, but is a bit lacking in originality and variety. Of course, I do not know how much you were impacted by the time limit, as pretty much everyone was; your game has the merit of being functional as to its core experience. :)
Thanks for the game!
Nice job! I think by best life had me live through 4 world changes (Map changes? Don't know what to call it) Things got easier when I started to run in circles instead of straight!