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Runes of Ruin's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2302 | 3.024 | 4.000 |
Overall | #2903 | 2.709 | 3.583 |
Creativity | #3052 | 2.740 | 3.625 |
Enjoyment | #3313 | 2.362 | 3.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Roll dice to defeat boss
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
looks pretty, the gameplay is easy to understand, love the dice. But it feels repetitive. Good enjoyment though. Animations are a top notch
+ it looks really pretty
+ the animations are subtle but mesmorising
+ the movements feel natural and it's easy to understand and play
+ the 3d dice in the otherwise 2d game add a nice touch
- it's a little confusing that the attack dice and the demons dice are both red, i would suggest blue for the attack dice like the defense dice or a neutral color
- same for the clock, it indicated a time restriction instead of a number of moves, so maybe a counter or something like that could help
// Additionally it would be fun to add some special fields for the dice to pick up to spice it up a bit. Maybe something related to a special attack, a multiplyer or just a healing option. Great start for a puzzle/strategy game! :)