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A jam submission

Slicing DiceView game page

Submitted by s4x0r — 13 hours, 47 minutes before the deadline
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Slicing Dice's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#34562.5882.588
Overall#48441.9021.902
Presentation#53061.6471.647
Enjoyment#54661.4711.471

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You rearrange the pips on your dice to alter your rolling stats

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

Really cool concept, was very fun to play! Good job!

Submitted

Love the idea of weighting the die by manually dragging the dots. Great idea!

Submitted

Love the idea of weighting the die by manually dragging the dots. Great idea!

Submitted

Not really sure what happened but I fell out of the level some how!

There is obviously very little game here. I am sure that you are aware of this and did this purposefully, so I won't focus too much on it. I do however think that the idea would be a lot easier to judge if there were a few more situations to test it out on, especially with regard to the defense die.

I also wish to mention that it is incredibly difficult to move the pips. It is also rather awkward that there are pips with numbers. Shouldn't each pip be one, just like on real dice?

Moving on to the concept, I do like the idea. Being able to visualize stats in such an easy and intuitive way is appealing, but I truly believe that this isn't necessarily the way to do it. Why dice? I am aware that the prompt required the use of dice, but, other than that, it feels like there is no real reason for the stats to be represented by dice.

I do like the most basic idea, but that's honestly about it.

Submitted

The idea of moving the dots to trade consistency for higher damage is a fun idea. I couldn't find any enemy's or anything more then two switches and a door tough. The mechanic might turn out fun if theirs a little more game attached to it.