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Tibre's Landscale's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #6389 | 1.818 | 2.571 |
Enjoyment | #6633 | 1.616 | 2.286 |
Overall | #6841 | 1.650 | 2.333 |
Creativity | #7093 | 1.515 | 2.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Army of characters growing over levels in the world + scale mechanic
Development Time
96 hours
(Optional) Please credit all assets you've used
Leohpaz
Cainos
danieldiggle
Bagong Games
zed
schwarnhild
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Comments
Visuals are good, but game needs some polish, as I've struggled with playing it. The most obvious problem is QZSD controls which makes it hard to move, as I'm used to WASD controls. At first I thought you were supposed to press mouse wheel, not scroll it, and couldn't get past the first tight hallway (which may have been a brain issue on my end). Some enemies (such as one on the right in the first level) can get out of bounds, making them problematic to reach. Sometimes you can clip into walls, and then movement controls disable completely (I suppose hitbox control via mouse wheel solves that problem, but it happens even if you don't touch it during movement). Another question is "how I quit the game without Alt+F4".
Don't let these problems discourage you: despite them, I liked the mechanic of this game, and if these problems I listed were fixed, this could become quite an enjoyable game!
Fun game and clever mechanics! I had a bit of trouble since my keyboard layout would have preferred me using WASD instead of ZQSD to move, but I still managed to beat it regardless!
Controls are QZSD! Really? Nice visuals and music,