Nice game!
Play game
Play Your Scales Right's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #5372 | 2.095 | 2.364 |
Style | #5723 | 2.095 | 2.364 |
Overall | #5856 | 2.095 | 2.364 |
Creativity | #6058 | 2.095 | 2.364 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game interprets scale as mass the bigger the scale the heavier the mass. the player must keep the masses on both sides equal to win if the sides are too unbalanced, it is GAME OVER and the player scores 0
Development Time
(Optional) Please credit all assets you've used
Some of the source code was taken from Don't be Too Overpowered, which i devloped myself. BOTH GAMES ARE OPEN SOURCE https://ladybug-studios.itch.io/dont-be-too-overpowered
Comments
A pretty unique concept, feels like it could be some kind of gambling game. One thing I was curious about was the range of values the weights could be. I was wondering if you could always just add weights to the smaller side until you hit perfect balance with no risk of losing? The balance (pun not intended but not avoided) is a little off, but I got a chuckle from those point numbers. Kudos for making this in replit.
THIS code extract will explain the mass balancing mechanic
the game does involve a bit of skill, stratergy and luck.
scale=randint(1,2)
if scale==1:
adding=randint(1,10)
print("You have been given a small scale mass of",adding,"KG")
print("you have",Rejects,"rejct points left")
print("to reject the mass type 'REJECT' to accept the mass press enter")
rejected=input()
if rejected=="REJECT":
if Rejects>=1:
Rejects=Rejects-1
else:
print("you have spent all of your reject points")
print("the mass will be automatically accepted")
sides=int(input("what side do you want to add the mass to? Type 1 for side 1 and 2 for side 2: "))
if sides==1:
side1=side1+adding
Masses_added=Masses_added+1
elif sides==2:
side2=side2+adding
Masses_added=Masses_added+1
if side1>side2:
differnce=side1-side2
elif side2>side1:
differnce=side2-side1
elif side1==side2:
differnce=0
else:
sides=int(input("what side do you want to add the mass to? Type 1 for side 1 and 2 for side 2: "))
if sides==1:
side1=side1+adding
Masses_added=Masses_added+1
elif sides==2:
side2=side2+adding
Masses_added=Masses_added+1
if side1>side2:
differnce=side1-side2
elif side2>side1:
differnce=side2-side1
elif side1==side2:
differnce=0
elif scale==2:
adding=randint(25,100)
print("You have been given a larg scale mass of",adding,"KG")
print("you have",Rejects,"rejct points left")
print("to reject the mass type 'REJECT' to accept the mass press enter")
rejected=input()
if rejected=="REJECT":
if Rejects>=1:
Rejects=Rejects-1
print("MASS REJECTED")
else:
print("you have spent all of your reject points")
print("the mass will be automatically accepted")
sides=int(input("what side do you want to add the mass to? Type 1 for side 1 and 2 for side 2: "))
if sides==1:
side1=side1+adding
Masses_added=Masses_added+1
elif sides==2:
side2=side2+adding
Masses_added=Masses_added+1
if side1>side2:
differnce=side1-side2
elif side2>side1:
differnce=side2-side1
elif side1==side2:
differnce=0
else:
sides=int(input("what side do you want to add the mass to? Type 1 for side 1 and 2 for side 2: "))
if sides==1:
side1=side1+adding
Masses_added=Masses_added+1
elif sides==2:
side2=side2+adding
Masses_added=Masses_added+1
if side1>side2:
differnce=side1-side2
elif side2>side1:
differnce=side2-side1
elif side1==side2:
differnce=0
if differnce>=100:
scale_points=0
print("GAME OVER!")
print("You have failed to play your scales right and you score 0 scale points!")
break
I think it is a good game, but found it quite hard to follow. This could have possibly been due to the text-based nature of this game and the vast amounts of text were quite overwehlming; if you do indeed want to use python for this, I would recomend using graphics to hep this get shown better, for example with Tkinter or Pygame; using a game engine like Godot could also be helpful for you, which uses a laanguage quite similar to Godot. Also, a sidenote, to obe able to run the game, a Replit account is necessary as you need to fork the game to be able to run it; it is only for the owner of a replit project (as well as collaborators), that is able to run it. I would therefore suggest creating the game natively on PC (rather than on the web using replit), then building it to an application using PyInstaller, and uploading that to itch.io. It might be a slight inconvenience but it lends to an easier way of getting the game to run. Hope this is helpful!
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