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Gladiator Procedure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3548 | 2.700 | 2.917 |
Overall | #4967 | 2.417 | 2.611 |
Style | #5359 | 2.237 | 2.417 |
Creativity | #5528 | 2.315 | 2.500 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The character robot has the ability to "change its scale." When you have enough energy the player can use that energy to become either larger or smaller. Changing how you play.
Development Time
96 hours
(Optional) Please credit all assets you've used
See the description for full credits
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Comments
Fun and dynamic game. It is pretty hard with all the enemy waves but fun to manoeuvre nonetheless
It's an interesting take on the theme, and I did enjoy the mechanics. There's some things I would like to see improved: The enemies projectiles are way too fast and are way too punishing making the game impossible fairly quickly.
So I would definetly make them slower. Also the idea of shrinking and growing is great, but the growing mechanic feels more punishing then it's worth, I think at least you should give more health to players when growing large as it's too easy for enemies to hit you with projectiles, and it's never worth growing large vs shrinking (in my opinion)
Other than that I like how you just start head-on -> straight into action. Good job!
I completely agree with you. There was an idea to add a defense stat so that you would take less damage while large but it never got implemented. Funny enough when I was originally brainstorming this I was scared I would make being large too powerful. And yes the enemy projectiles are likely too fast to react to and with no health pickups its very punishing. Thank you very much for playing and I'm glad you did enjoy it.
A fairly simple game! I like how scale was implemented in the form of power ups. Some more sound effects would've been nice!