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Built to Scale's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #6020 | 1.984 | 2.625 |
Enjoyment | #6253 | 1.795 | 2.375 |
Overall | #6360 | 1.890 | 2.500 |
Creativity | #6473 | 1.890 | 2.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The tower was built to be scaled, and built at an enormous scale.
Development Time
96 hours
(Optional) Please credit all assets you've used
All outside resources are royalty-free, no attribution required.
They come from the GDC audio bundles and polyhaven.com
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Comments
Once I understood how to climb, I enjoyed this one a lot more. In a lot of ways it felt more like an puzzle game. I wondered also if I took the wrong tower at first. You get pretty turned around picking walls to scale ~Mox
I liked the minimalist ambiance of your game, it participated a lot in the feeling of vertigo. I felt a bit lost a first, maybe a little explanation would have helped ^^
About the build : you can make it easier for the player by uploading only one file, either it is a compressed folder or a single-file build. You can do that in Godot by checking the option when exporting and the .pck will be automatically included in the .exe ;)