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A jam submission

Built to ScaleView game page

Why do we climb it? Because it's there.
Submitted by BossIgnostic — 1 hour, 36 minutes before the deadline
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Built to Scale's itch.io page

Results

CriteriaRankScore*Raw Score
Style#60201.9842.625
Enjoyment#62531.7952.375
Overall#63601.8902.500
Creativity#64731.8902.500

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The tower was built to be scaled, and built at an enormous scale.

Development Time

96 hours

(Optional) Please credit all assets you've used
All outside resources are royalty-free, no attribution required.
They come from the GDC audio bundles and polyhaven.com

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Comments

Submitted

Once I understood how to climb, I enjoyed this one a lot more. In a lot of ways it felt more like an puzzle game. I wondered also if I took the wrong tower at first. You get pretty turned around picking walls to scale ~Mox

Submitted(+1)

I liked the minimalist ambiance of your game, it participated a lot in the feeling of vertigo. I felt a bit lost a first, maybe a little explanation would have helped ^^

About the build : you can make it easier for the player by uploading only one file, either it is a compressed folder or a single-file build. You can do that in Godot by checking the option when exporting and the .pck will be automatically included in the .exe ;)