Plot of the game is fun, but I had some issues with implementation.
I think to much of the dungeon is available for exploration in the begining, because exploring it feels like walking in long empty coridors.
There is UI issue: in battle messages appear on layer above attack/deffend/etc. buttons, so when I click on message to close it I accidently click on one of these buttons. Because of that I accidently ran away from battle and then door to bossstopped opening, so I had to restart the game.
I've noticed movement quirk: if I go up/down I can switch direction to right/left while still holding up/down arrow, but if I go left/right I need to release left/right arrow first and only then press up/down arrow to switch direction.
Also while I'm in dungeon pressing space or mouse button crashes the game.
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Restaurant Quest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #5468 | 2.073 | 3.167 |
Style | #5808 | 2.073 | 3.167 |
Overall | #6091 | 2.000 | 3.056 |
Creativity | #6521 | 1.855 | 2.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Built to Scale
Development Time
96 hours
(Optional) Please credit all assets you've used
All credit regarding assets are in the game, and a special thanks to those YouTubers that helped in my learning and game making experience
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