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Scale Bound's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1448 | 3.357 | 3.357 |
Creativity | #2734 | 3.214 | 3.214 |
Overall | #2843 | 3.071 | 3.071 |
Style | #4234 | 2.643 | 2.643 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You can scale certain objects in the game to create a path and progress through the levels.
Development Time
96 hours
(Optional) Please credit all assets you've used
Meet And Talk
https://assetstore.unity.com/packages/tools/visual-scripting/meet-and-talk-dialogue-system-245076
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Comments
great game! your puzzle design is excellent, given some more time & polish, this idea has real potential!
Pretty well implemented mechanic, would have love to see this fleshed out further. A small critique - don't feel the need to explain every facet of your mechanics to the player. Allow them to discover the nuances themslves, this is part of the fun of playing a puzzle game! For example, if you hadn't explained the "elevator" mechanic, it could have made for an introductory puzzle where the player needs to figure out the "hidden" feature. Other than that though, interesting entry :)
It took me such an embarrasing amount of time to figure out i could sprint, me when I cant read
That was pretty good! I wish there was a slight bit more polish, like SFX, background music, maybe visual effects, and it felt a bit short for me, but for what it is its pretty good!
Nice idea! That left me wanting for more, so good job! One feedback I'd like to provide is that the sensibility was way too high for me:P
Still gg to you for making this submission!
That's why I make the settings where you can change the sensitivity but with the webGL when you press escape you quit the Fullscreen mode, and thank you for you're feedback.
Hi, cool game, had a portal vibe to it with the greybox lab style! I did finish it and gave a good rating :)
I'm glad you enjoy it, thank you.