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A jam submission

Lil GuysView game page

Submitted by jiputer, qin2500, KleinKodes — 4 hours, 6 minutes before the deadline
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Lil Guys's itch.io page

Results

CriteriaRankScore*Raw Score
Style#7334.0004.000
Overall#34972.8812.881
Creativity#50152.5002.500
Enjoyment#52542.1432.143

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The idea was to have collect as many little guys as possible to scale into the next levels. Idea of building enough power to go through each level at timed speeds.

Development Time

48 hours

(Optional) Please credit all assets you've used
See description for music creds, everything made by us

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Comments

Submitted

Cute game. It took me a while to understand the controls, so they might not be very intuitive. Unfortunately, in level 3 I think, I kept falling, so there might not be a collider there. But anyway, it’s a nice little game :)

I'd try having the direction of the boost go in the direction of your mouse relative you the character

I don't really understand the mechanics, I wasn't able to "collect" anything, and couldn't get past the first level. I got to the end, walked to the plant-like building, but nothing happened. The tutorial would be fine, but the part about the "R" button is broken, and I think it would have been better to restart the level automatically if the player dies.

Submitted

The character is super cute and the graphics are colorful—it's very lovely. However, the special jump mechanics are quite unintuitive, and I had a hard time getting them to work properly...

If you want to check out our game, feel free to do so :3 https://butterflan.itch.io/spicy-king

Submitted

Looks really cute! For me the bonus jump didnt work neither did the ui buttons tho

Submitted

Aww, props to the artist/s, because this is a really cute-looking game. However, if I were to give any feedback, I'd either omit the current settings button or fix its functionality, though I figured that might’ve been because of the time crunch. Also, with platformers in general, it might be helpful to have a restart button as well, in case the player gets stuck. Still, I think the game was really well-made overall and its flaws are understandable since there's a 4 day limit after all! Great work :D