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Mr Smith's Last Clip's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #6633 | 1.616 | 2.286 |
Overall | #7086 | 1.482 | 2.095 |
Creativity | #7093 | 1.515 | 2.143 |
Style | #7169 | 1.313 | 1.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The gun grows longer as you add on extensions
Development Time
96 hours
(Optional) Please credit all assets you've used
Aftertouch Audio berretta sounds
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Comments
Really nice game even tho it has some minor bugs, a bit more of explanation would be a plus but overall cool game congrats !
Finally beat it. I really like how the add-on mechanic influences the strategies you have to put together and pushing people into the water to save ammo is pretty fun too.
The aim system is a little annoying imo, I feel like you should at least give some indicator for where you're shooting if not just direct mouse support.
I honestly did not expect anyone to finish all the levels. Good job, man!
I understand your thoughts on the aiming. My partner suggested adding a laser sight and I shot the idea down because I didn't want to deal with line rendering lol. I guess he told me so
Did you even finish the fourth level? I had designed it to be as difficult as possible and quite honestly was the one level that I wasn't able to complete myself. If you did, I'm legitimately very impressed.
Enter through the upper door, walk down the corridor on the right, go down left into the room with the billiard table and mafia wizard, grab the ammo and the damage up barrel from behind the billiard table, wait for him to finish his burst and then run back to almost the start, oneshot the muscle man guy at the entrance and take the silencer from his stash, go through the upper right corridor again and kill the guard that's down there with the silencer (otherwise the muscle guy in the corridor leading to the upper target will turn towards where you'll be coming from, making everything much more difficult), grab the ammo he's protecting and go straight down, shoot the muscle guy on the right, get the unguarded ammo from the room above the current corridor and go all the way to the right until you reach a duplicator barrel. Equip it and now you can take out the muscle man target above you (we never really came up with a plan for this one, just trying to stay as far away from them as possible with the duplicator giving you a chance to kill them after missing) by taking the left path so you only have to kill one and not two of them before reaching the target.
The order in which you take out the targets after getting the duplicator doesn't really matter so I'm just going to list them:
1. Mafia wizards
Stick to the wall and take out the upper guy as quickly as possible (with the duplicator and dmg up barrel a single bullet will kill, provided you hit with both projectiles). Then target the lower one, if you're fast he's not done turning around yet so finishing him off just takes another clean shot from the back. The target will have probably noticed you by now, so wait for his burst to end and go in for the kill, you can keep distance and take advantage of his short range to find an opening. The second duplicator is neat but ultimately pointless.
2. Regular guards
Unequip everything but the silencer and take out the upper guard while he's still turning towards you, for the other two just don't get hit, duh (sometimes when using the silencer the third guard won't notice you until you're right behind him). Grab the ammo the third guy was guarding and reequip your dmg up barrel.
3. Serpentine corridor
Take out the muscle man and grab his ammo, then unequip the dmg up barrel for better maneuverability and take out the two guards in the corridor. Go back to get your damage up barrel and pray to god the business man guy with the dual pistols won't be able to turn around fast enough to catch you trying to oneshot him.
4. Watch the game freeze.
I hope I remembered all of this correctly, I spent like an hour (or more, time flies by) with a friend trying to crack that last level and it was super rewarding when we finally managed to pull it of. Good job guys, was a lot of fun. (also I hope there's only four levels because I lost count so I'm just going to assume the 4rth one is the last one, otherwise this comment was a massive waste of time)
Also, did you use a custom engine?
The 4th is the last, and that's super impressive. I'm really glad you had so much fun with it. We did use a custom engine. Box2d handled physics, miniaudio for sounds, we used LDTK as a level editor, and I have my own platform layer for windowing, graphics, and inputs called tailor
Seems to be coming along nicely then, keep up the good work!
It's a cool idea! Some more explanation would be in place. I didn't understand what most of the gun extensions actually do. The range extension I assume increase the range of the bullets, but the bullets would always go as far as I could see anyways. The bouncy, and penetriation extensions I have no idea what did. The most important thing seemed to be that they acted as protection, which was clever! When running out of bullets (and there's no more bullets to pick up) you are just stuck?
I agree. We had plans to put in better UI for viewing extensions and what they do, but didn't have the time to implement. When out of bullets, you can still try shoving enemies into water. Otherwise you are kinda stuck
Ah, yes. Such is the way of the Game Jam. 😝
Ah, yes, I noticed shoving was possible. It should be explained somewhere though.
When you don't have enough time to put a proper UI and explanation in the game, you can always just write a small description of everything on the itch page after the deadline. :)
Not a bad idea. I'll put what the extensions do in the game description
At first I was like "why does it matter that the gun gets bigger?" and then you immediately told me the answer when I had to slide past a tight corner to shoot someone and i got completely stuck. Controls are a bit slippery, but overall it's fun!
Hey, I was the main proponent of most of the level design, and I'm glad to hear that my organic pseudo-tutorial level actually had the effect that I had hoped. Glad to hear you enjoyed the game!
hello good job. There are some minor bugs but the game does look fun. Well done :)
Thanks! Glad you enjoyed
Controls:
WASD movement keys
Press J and L to rotate left and right
Press K to shoot
Press SPACE to pick up items
Press Q to drop last item