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Isotope Fighter's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #796 | 3.857 | 3.857 |
| Enjoyment | #1004 | 3.543 | 3.543 |
| Overall | #1127 | 3.619 | 3.619 |
| Style | #1969 | 3.457 | 3.457 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Isotope Fighter involves directly manipulating the movement and smashing of atomic particles to power your nuclear raygun combing both the micro and the macro scale
Development Time
96 hours
(Optional) Please credit all assets you've used
see description for full credits
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Comments
Also didn't realize you could manipulate things after the initial shot until reading comments, so the rest of my review is based on that.
This is a really solid game, especially for a solo programming team. I love the peglin vibes, I think the concept is really solid.
I think the stages need more variation. It would be nice to have some reason to make lower than full power shots, or vary the (first) shot direction.
Over all, one of my favorite entries in this jam. Great job.