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Scaling Using Scale to Escape Scales's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #3702 | 2.929 | 3.875 |
Overall | #4379 | 2.614 | 3.458 |
Style | #4485 | 2.551 | 3.375 |
Enjoyment | #4592 | 2.362 | 3.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
I used as many possible meanings of scale as possible
Development Time
48 hours
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Comments
Charming art. Good game loop. Well done!
I'd love to see this with some nice music, controller support, and some scaling difficulty.
Pretty fun gameplay, the scaling of obstacles adds a fun twist.
I played this game for quite a while, and I enjoyed it! You managed to create a simple but fun gameplay loop that can be expanded upon in many different ways. I find the scaling of objects incredibly useful as it helps get out of situations where the player could be softlocked. One of the suggestions I have is to scale the difficulty, because I feel that the 300th meter feels not that much more difficult than the 50th meter. For example, you could have water rising that forces the player to climb quickly and stay above. But I feel there are many different ways to do this, and it really depends on what your vision for the game is. Good job!
Good game, I aslo had the issue that I need to restart the game completely :/ Otherwise fun game... Feel free to rate my project as well!
Kinda a shame that after I die, I need to competely restart the game, because it won't move from 0m. And after I climbed for a while, items just stopped spawming. But despite that, that's really a good game and I quite enjoyed it.