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Jump&Car's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3144 | 2.820 | 3.182 |
Creativity | #4517 | 2.659 | 3.000 |
Overall | #4549 | 2.552 | 2.879 |
Style | #5516 | 2.176 | 2.455 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have to change your size to overcome obstacles
Development Time
96 hours
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Comments
Nice puzzle game, I liked the level design very much. I enjoyed playing it.
Nice idea with scaling to solve puzzles . Too bad I literally got stuck on the floor while dropping down so I couldn't progress.
A tester reported this bug a few hours before the deadline, but I had trouble recreating the bug, so I couldn't fix it in time.
There are interesting ideas in the level design. At times, I wished the car could float in the air like Dixie Kong in Donkey Kong Country, hehehe. Maybe if you continue developing the game, you could include that—who knows?
. I liked details like how the switches wouldn’t work if your car was too small. !!Have a nice day!
I like the idea
Good idea, but the implementation is way too unforgiving. And when you get stuck in the ground, there's no way out but restarting the whole thing
A tester reported this bug a few hours before the deadline, but I had trouble recreating the bug, so I couldn't fix it in time.
A simple concept where you alternate each size has its advantage. I didn't really understand why an inflatable ballon is attached to a car. It would have been interesting to have, as for the jump, several weight levels.
I also had a small collision problem and I ended up stuck in the ground at one point, but it only happened once (probably because of the change in size when landing)
Nice game and idea! Congrats
Very fun game! A nice solid platformer and playing with the size was fun. Would've loved to see some playing with the weight of the car at different sizes!
I really enjoyed this game but the waiting for the platform to return was honestly painful.
You can call them back by pressing the button again. I should have made that more obvious.