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Scaled Down's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #1288 | 3.667 | 3.667 |
| Style | #1644 | 3.583 | 3.583 |
| Overall | #1768 | 3.398 | 3.398 |
| Enjoyment | #2707 | 2.944 | 2.944 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are a robot that is built to scale ... to scale fish, that is
Development Time
96 hours
(Optional) Please credit all assets you've used
see description for full credits
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Comments
I was really hoping someone made a game about scaling fish lmao, and enjoyable too! The scaling was satisfying once I got the hang of it, and I really liked all the different types of fish, especially the really big and the really tiny one!
The fish watching you work. Just needs some more sounds and you've got a top selling mobile game on your hands. Haha. Fin.
Cool concept, I scaled and chopped many fish!
I think the scale removal and chopping mechanics are really well done, but it would have been nice if they had sound. However, this is a jam game, and they both feel remarkably punchy even without sound.
I think it was also a nice touch to have overuse of the scaling knife be a factor.
Nice work!
The way you interpreted the theme is good, the art is good, but i didn't understand anything of what i was supposed to do. Maybe there could be better instructions in place to help. I also ran into a freezing issue where the game froze for about 5 seconds when scaling. it's a great concept, it looks good and it seems like it could be fun, but i didn't really understand what i was supposed to do. (sorry if this comment sounds rude)