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Planet Blaster's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #4298 | 2.623 | 2.833 |
Enjoyment | #4770 | 2.315 | 2.500 |
Overall | #5344 | 2.289 | 2.472 |
Creativity | #6399 | 1.929 | 2.083 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We were asked to make a game where size matters. One where small things get bigger and big things get smaller. In our game, the goal is to destroy a planet by throwing meteors at it. The more you hit the planet, the smaller it becomes, making it harder to hit not only due to its smaller size, but due to its weaker gravity as well. Also, as you progress through the stages, you can upgrade your meteors to make them bigger and more destructive. However, having bigger meteors means it might be harder to avoid the many asteroids that act as obstacles in this game. Also, if your meteor hits an asteroid of the same size at a sufficient speed, both of them will be obliterated, but if it hits an asteroid bigger than itself, the meteor will be destroyed while the asteroid will get smaller and be thrown with a force proportional to the speed and the mass of your meteor when it hit it. This means that you can you big obstacles to your advantage and try to clean the whole passage by getting asteroids to bounce on each other or, even better, have one of those big asteroids crash on the planet. So, to conclude, size on our game matters in many ways, both positive and negative. Having smaller meteors means more power and damage, but keeping them small sometimes allows for more strategy, while a bigger planet is easier to hit and its stronger gravity allows the meteors and asteroids you throw at it to deal more damage as it makes them accelerate when they get closer.
Development Time
(Optional) Please credit all assets you've used
The credits are within the game itself. They are accessible in the main menu by pressing the "Credits" button.
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Comments
Love it! It was really hard to play when there was small asteroids in between! But I love it
Good game, two things I wish were added: (1) that the camera would follow the "Carnage" after an impact more. A couple times the camera stopped after the first collision and I got to hear a lot of other stuff happen, but didn't get to see any of it. (2) I wish there was some kind of zoom mechanic so I didn't have to fire completely blind, especially on the levels where timing was involved. All in all a good game though!
A little simple but I thought it was fun