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A jam submission

Warehouse WeightsView game page

GMTK 2024 Submission
Submitted by FusionFission — 1 day, 14 hours before the deadline
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Warehouse Weights's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#54682.3233.286
Enjoyment#55722.0202.857
Overall#58902.0882.952
Style#61781.9192.714

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You have to make two scales equal.

Development Time

48 hours

(Optional) Please credit all assets you've used
All Scripts from FusionFission
All Art from TheSuperiorHat
Music from Never Followed

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Comments

Submitted

I had to really think to play, nice idea

Developer

Thank you

Developer

Since I don't know were to put the controls on the page, here they are:

For Player 1:

 A/D is Left/Right. 

W is Jump.

S is to pick up/place boxes.

For Player 2:

 LeftArrow/RightArrow is Left/Right. 

UpArrow is Jump.

DownArrow is to pick up/place boxes.

Escape Key to leave game.

  

Submitted

I know it wasn't intended to be played like this but I had to split my brain into two to control both robots simultaneously and it was extremely challenging but also extremely fun. I probably can't speak for everybody because I played through by myself but I feel like the timer is a tad bit too short. Maybe 15-20 seconds would be better especiall for the levels where some crates are placed out of the way. Anyways it was pretty fun and actually a creative idea that I haven't seen yet in the jam.

I would recommend updating the description of the submission page if you can with a short description of the control scheme because I had to figure it out on my own and it was especially hard to figure out that s and the down arrow pick up the box. I pressed it accidentally on numerous occasions and thought the boxes were glitching out and disappearing and reappearing randomly!

Developer

Reading this made my day a lot better, hearing someone through itch.io enjoying my game. I think it's really cool to play games in unique un-intended ways, setting your own challenges like that. And if I continue the game, I'll make sure to take your feedback into consideration.