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A jam submission

Scale ClickerView game page

​ The game is a clicker where the player must increase his score by clicking on areas and buying improvements.
Submitted by Ayratos — 1 day, 18 hours before the deadline
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Scale Clicker's itch.io page

Results

CriteriaRankScore*Raw Score
Style#65751.7221.722
Enjoyment#66931.6111.611
Overall#67801.6851.685
Creativity#68121.7221.722

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
In essence, "Scale Clicker" is built around the concept of scaling from the ground up. Players start with a simple mechanic (clicking) and progressively build and scale a more complex and efficient point-generating system. This aligns perfectly with the "Built to Scale" theme, as the entire game is designed around the principle of starting small and scaling up to achieve greater results.

Development Time

48 hours

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Comments

Submitted(+1)

#clicked

(+1)

I have clicked

At first, I was excited about an idle game, being an idle enjoyer, thinking this would be a fast-paced game about maximizing your income whilst buying time, but I was sorely disappointed. Not only is clicking very profitable, but the prices scale at asuch a slow rate that one upgrade can easily outscale the price of it. Not to mention, time is locked at 100 points, a price that can easily be made in less than a second with a few upgrades. The idea was good, but the execution, not so much. 

Submitted(+1)

Pretty standard clicker game with a few upgrades. As in other comments, some music and sfx (esp. when using points to buy upgrades and time) would pull a lot of the weight of keeping me interested in clicking.  Other than that, the color palette is pleasant to look at!

(+1)

Click click click. I enjoyed it but there doesn't seem to be an end goal other than letting the time run out.

(+1)

Shockingly fun, lays bare the core mechanics of clickers, and shows that is pretty enjoyable. Some music and sounds affects would go a long way to making this a serious time waster, in a good way. Click value count would be great. If you wanted to give it an end game, increasing time cost should scale as well. Clicking was very fun!

DeveloperSubmitted

Glad you liked it :)

Submitted(+1)

i clicked a lot