Play Calcium-Oxide
Alcse's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #4302 | 2.451 | 2.900 |
Creativity | #4403 | 2.704 | 3.200 |
Overall | #4516 | 2.564 | 3.033 |
Style | #4549 | 2.535 | 3.000 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
fish-scale, physical-scale, auditory-scale, Scala language-scale
Development Time
48 hours
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Comments
Really cool concept. Incredible go at a first game
This game is such an interesting experience, the reverbed ambiance is very relaxing. I enjoyed my time playing, and congrats on your first complete game! Nice work :)
Such a surreal and beautiful aesthetic. Perhaps the gameplay is a little too simple but it makes up with everything else. And also it would be nice to have fullscreen and combine the two files needed into one downloadable folder. Really liked this one and how commited was to making everyting weird and related to scale.
I found the meta is to fly from one side to the other, no reactions required :'D Loved the atmosphere.
A really interesting take on the theme. The game has quite a dream-like feel, I like it!
Be confused at the first time playing when the text appeared.
our games are sisters; genuinely kicking myself for not adding a mystery button that makes a crazy fish noise when you press it. gameplay wise i really like the idea that getting hit isn't an instant loss, but rather makes you bigger and bouncier and compounds on the difficulty
came back and got a high score of 611!
I'm as confused as I am intrigued. There's lots of text that seems to belong in the code and not on the screen, I'm not sure if that's the intention, but I found it confusing. I did like the gameplay though. Very simple but still fun enough for me to retry a few times. The idea of growing bigger as you get hit by stuff is a pretty cool mechanic in a game where the only condition to get a high score is to be small (and not fly into the top border) I'm sure this game could've been really really good, if there had been more time to polish everything. Anyways it's an achievement to finish a jam, so congrats!
dude, i'm pumped that it actually worked for other people, thanks so much for the advice, i agree that bit of "code" stuff looks dumb now, it was suppose to show a coding language that referenced "scale" - a little too obscure eh -