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Smiling Cube Road's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3174 | 2.817 | 2.923 |
Creativity | #4228 | 2.743 | 2.846 |
Overall | #4266 | 2.644 | 2.744 |
Style | #5000 | 2.372 | 2.462 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Resizing the player is a core mechanic in Smiling Cube Road.
Development Time
96 hours
(Optional) Please credit all assets you've used
Everything is by me.
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Comments
This game changed my life, the story was impeccable and very moving, I was in tears by the end (when it was revealed that Charles was Marques was peak fiction). The gameplay was fabulous, challenging and rewarding and overall was the best experience of my life.
it was a bit hard for me but i enjoyed the gravity jump mechanic, nice game!
I loved the gravity flipping mechanic. It allows a lot of room for improvement and as Mark would say, it's "easy to learn but hard to master". I was surprised about the secret as I didn't expect such a detailed game with bosses and secrets in 96 hours. Overall it was a bit tough even for a hardcore gamer like me (yes, I played Dark Souls). The quirky visuals reminded me of that one Rick and Morty episode.