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Duck Defender's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #187 | 4.394 | 4.394 |
Overall | #1567 | 3.465 | 3.465 |
Creativity | #2869 | 3.182 | 3.182 |
Enjoyment | #3165 | 2.818 | 2.818 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We have a kaiju that is HUGE, and we have musical scales in our composition. We also wanted to play with the idea of 'scale' for a rhythm game (emphasizing the importance of pressing multiple notes at once as opposed to a flurry of notes in succession).
Development Time
96 hours
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Comments
Lovely game! The art are so cute and the animations are great! It's a bit hard to control, I had to press and hold the keys to properly hit cars, but I did enjoy it once I figured that out.
BEAUTIFUL I loved the art style ! very cute. although I could not really play it as the keys were not working :( very cute and well done animations in all cases :>
Sorry to hear it wasn't working for you but thank you for the rating anyway!!
Very cute! I love the art style!!! Would be nice if it used physical keys for input so you could play it on non-qwerty keyboards tho... those sets of letters are really awkward on dvorak.
Thank you for the review!! The keys are mapped to location so it should normally work on any keyboard.
For some reason only the 'A' key (same on both) actually does anything.