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Mind Dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3481 | 2.739 | 2.929 |
Overall | #4738 | 2.249 | 2.405 |
Enjoyment | #4882 | 2.004 | 2.143 |
Creativity | #5623 | 2.004 | 2.143 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
YES
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Pretty cool! Only thing is the window resolution in the webgl build - its too big.
Thank you! This issue has already been fixed for the next update.
I was excited to try this one out because it looked cool, but when I tried to play it nothing seemed to work right. Most of the buttons don't do anything, and my sword disappeared as soon as I entered the dungeon. Also, there were areas where there was no visible wall but I couldn't walk through anyway (not just the obvious backface-culled walls; like one area with a big arch that looked like I should have been able to walk right through and another area with a fence and a doorway).
Thank you for trying the game. Yes, as noted, the game buttons are limited to attack, block, and move. All other in-game infos buttons were intended to be removed, but we didn't discover this issue during the game jam. However, rest assured that all other issues have already been fixed for the full release version.
The hit lag felt nice and satisfying.
I tried to find the princess, I run everywhere but I didn't find her:(
thank you for trying my game. It's the first character you encounter when you enter the dungeon, but after a few seconds, she transforms into her ghost version. However, sometimes there was a bug where the real girl and her ghost version were far apart. but it has already been fixed for the release version.