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Hellbound Heart's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #5939 | 1.531 | 2.500 |
Presentation | #6029 | 1.633 | 2.667 |
Overall | #6277 | 1.531 | 2.500 |
Creativity | #6434 | 1.429 | 2.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The story has a plot twist
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
The visuals were neat, but I think your intro sequence could have used some animations, and when it came to the actual gameplay, the player's collision box was a little too small for comfort (there were quite a few times where it looked like I made it across before falling into the abyss). Also, I didn't quite see how the game connected to the jam theme, and it was a little on the short side. All in all though, there's only so much that can be done in 48 hours, and overscoping can definitely be tricky to manage during game jams. Maybe your team will have better luck next time!
Hey! Thanks for the feedback :)
Yeah.. The idea from the start was to make the villain as a "good old man" to finally turn out to be as the final boss. The idea is to keep developing later to reach to be a final product.