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Lights Out's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3827 | 2.598 | 3.000 |
Overall | #4256 | 2.430 | 2.806 |
Enjoyment | #4296 | 2.237 | 2.583 |
Creativity | #4619 | 2.454 | 2.833 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Player hunts enemies, then the lights go out and he is being the one hunted.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
The transition from day to night was great! Overall, the game was interesting, and I had fun dashing through enemies
Fun game! I ended up playing for a pretty long time. It might be intended or i missed something, but it felt like the dash only killed enemies half the time, and often just ended up pushing them around. The difficulty still felt fine and i had lots of fun!
Yeah, non-flying enemies have 2 lives and also give more points because of that. There is a cooldown before you can hit them again (when their lights are blue).
Very nice visuals! I love the screen wrap type effect and the concept is really fun
I really like the visual and sound effect
Overall I think the game is a lot of fun, building a combo on enemies at first is a fun rampage then having the tables turned and running away is an enjoyable gameplay loop. The sound effects as the time changes are very good too. I do think a slightly higher base movement speed would be better, as well as some way to show where the dash attack is being aimed because it can be a real struggle to dodge correctly at night.
I also had a bug when trying to install the game and it would not run, forcing me to play through the browser.
Sound design went so hard here, and the cinematic flair to top it all off
sadly the controls don't feel that good, when dashing I honestly couldn't tell you where the character will end up, so then to ask me to aim that system into enemies is a lot, so I ended up just pressing it then figuring out where my character was and then trying to aim it at the general direction of enemies with no certainty it would anybody
Still liked it!