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Arburbs's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #5133 | 2.245 | 3.667 |
Overall | #5950 | 1.735 | 2.833 |
Enjoyment | #6110 | 1.429 | 2.333 |
Presentation | #6166 | 1.531 | 2.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We took the idea of City Builder games, such as sim-city, and reversed it, building it around a game of plants "destroying" a city.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
i won
strange game :)
feels more like puzzle, but without actual puzzling, you just place moss or fungi on respective tiles
Really fun gameplay! It took me a while to figure out how to play the game though, reworking the UI could help for example when you hover over a plant you can highlight the plant to show that you're supposed to drag it
This is interesting. Though I'm not sure how useful trees are compared to their price when most of the time there's enough large un-grassed spaces around to just branch out to directly.
Yeah, during the development process we thought trees would be insanely powerful due to the way they worked, and nerfed them due to that. After we finished our level, we realized that trees cost too much to be viable, and didn’t have enough time to work with them to make them better.