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Content Conundrum's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2744 | 3.166 | 3.818 |
Overall | #4185 | 2.462 | 2.970 |
Enjoyment | #4607 | 2.111 | 2.545 |
Presentation | #5011 | 2.111 | 2.545 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Normally in society, we are the users who consume content fed to us by AI recommendations. The idea of this project is to explore the decision-making behind such AI and "reverse the roles" of user and curator.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
This was a really cool concept! The balance was pretty good overall, I think any negative feedback I had was already brought up.
Thanks! I really do appreciate you taking the time to play the game. A buggy mess indeed, but a social issue which I struck deeply with me which is why I went ahead with this game instead of my area expertise of more movement based games. Thanks again and good luck with your game. (I heard Bob's backpack is entirely normal xD)
I really like the concept! Balancing the different systems was fun as well as evocative. I had a bug with the end screen showing as well as the regular game screen and it didn't seem to transition fully. I also found it pretty hard to move the monetization bar (that might be intentional with it being much harder to make good profitable content as opposed to moneyless engaging content). I would have loved to see a little more dynamics between the three metrics, maybe alignment to a particular political party makes you more inclined to capitalistic-focused content, or with less monetary focus the person is more numb to entertainment. I really liked the balance of the political bar. A really great submission with an interesting and important exploration shown through gameplay!
Thank you! I appreciate you taking the time to explore the mechanics of this admittedly shallow game. I didn't have enough time to balance the bars, and actually would have preferred to hand-make the videos to create a smoother experience overall in slowly providing that transition as you described of the eventually numbly consuming content and being brainwashed. I'm glad you liked the concept, and I am considering on actually doing it properly on a more suitable engine in future. Thanks again for the feedback and good luck with your game. (I loved your spin on the theme. Really reversed all my expectations on gaming with one simple twist of releasing to do an action)
Nice interpretation of the theme. When you lose the game, it would be good to see which metric has failed.
Thanks for the feedback and I agree - a lot more work is needed on the actual mechanics end. I would have prefered better communication with the player using the notification panel but didn't get time to code it. Perhaps in a future version. Good luck in your game and thanks again for playing.
Nice work! The most complex game made in Scratch I've played.
The tutorial was really helpful.
Thank you. Took way too long and probably would have been faster to learn Unreal and then code than use Scratch's limited feature-set (I did use a mod of Scratch called TurboWarp so that did help). I'm glad also you found the tutorial helpful. It was a very last minute addition but glad I got the chance to add it. I would have preferred a more straightfoward/understandable interface but it is what is is. Thanks again and good luck with your game (love the mechanics of just spawning icebergs and watching the ensuing chaos!)