a lot of levels which is very impressive for a jam game, alot of interesting ideas, i didnt expect the boss to appear on the final level and i was like this one was kinda easy i didnt even need the health potion or the big sword and then it appeared and i realised my mistakes, got it the second time tho. it was good tho i enjoyed it i would like a retry button on some of the levels once im done as i only got one star on one of them and wanted to retry it. i would suggest to do less levels for ur next jam as i dont think everyone will play through them all and get to experience ur entire game. good job, loved it!
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Killing Dale: The Lootening's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #4979 | 2.121 | 3.000 |
Enjoyment | #5016 | 1.945 | 2.750 |
Overall | #5261 | 2.033 | 2.875 |
Creativity | #5565 | 2.033 | 2.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game is like a turn-based RPG, only you select the enemies and their droppings instead.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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