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AntiHero Project (gmtk23)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #4933 | 2.143 | 3.500 |
Overall | #5963 | 1.735 | 2.833 |
Enjoyment | #6110 | 1.429 | 2.333 |
Creativity | #6247 | 1.633 | 2.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
As the manticore, entertain the hero with an engaging battle. The battle should not be too short or too hard, don't get stuck in a rut, and keep the interest high.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I really like how you're incentivized to play like an actual AI in a game. You're not just attacking and trying to play optimal, you're trying to make sure the player has a just enough challenge to have a good time. Really interesting concept, fits the theme well!
Thanks! Wasn't sure how well we communicated the theme, glad it came through
I love the art, it is really well done. Game is a little unclear on when move should be played and their effectives. You were probably stretched for time but sound wound be a welcome addition. Overall I really like this and I had fun with the game. I can't stress how much I like the art and presentation.
Thanks for the suggestions, communicating what moves do is important. Glad you appreciated the art!