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Pocket Breakers's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #5335 | 1.976 | 2.500 |
Creativity | #5513 | 2.055 | 2.600 |
Overall | #5523 | 1.924 | 2.433 |
Enjoyment | #5527 | 1.739 | 2.200 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play the creature escaping human capture, as would be the reverse of what would happen in a creature battler
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I FORGOT TO SAY but the drawings are really good : )
Enjoyment: 2/5. You can just choose to not talk to the trainers so you can avoid fighting completely. So the game just becomes an exploration game with a mildy confusing map.
While fighting first trainer "name" (how original), i managed to get his stamina to 0 by biting. but even once it reaches 0 the battle keeps on going ?? so what was the point ??
Creativity: 3/5. Great idea ! I would love to play a game where the idea of fighting as pokemons is better implemented.
Presentation: 2/5. Was it too hard to make a friggin animation mister
also i love that in this high tech lab where researchers spend their lives studying creatures the only thing they know to fight them is just throwin' rocks
polish polish polish. this looks like a draft.
Loved the concept, keep it up!
Great concept that would have benefitted from much-needed polish . . .
Since you all already probably know what's wrong with this game based on the game's description, I'm not going to rub salt in the wound any more than that by listing the same things again
If ya ever want to finish this game and would need help with that, contact me through https://zeromus.carrd.co/