Loved the impact of the darts, but found the slow-mo mechanic too easy to cheese as there was no time limit on it or much visual or audio indication that it was active except for the reduced speed of the target.
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Catch-Eye's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3373 | 2.563 | 3.091 |
Creativity | #3930 | 2.714 | 3.273 |
Overall | #3993 | 2.538 | 3.061 |
Presentation | #4482 | 2.337 | 2.818 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In regular dart you are the one throwing the dart here you'll be catching them.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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