Play wave game
Paper Waves's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3594 | 2.673 | 2.857 |
Overall | #3989 | 2.539 | 2.714 |
Creativity | #4021 | 2.673 | 2.857 |
Enjoyment | #4189 | 2.272 | 2.429 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We made a wave game but you are the wave...
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Cool concept. I think the execution leaves something to be desired. Specifically, there is no excitement for the player.
You get to click once every few seconds, and eventually you win.
I think this is fundamentally a tuning issue, which, I get is tough in 48 hours.
For my two cents, I would suggest (if the enemy is that OP) being able to spawn LOTS of minions, and potentially having the enemy be able to move.
This would allow for things like cornering or flanking the enemy.
Also, I assume the crossbowmen go all the way to the enemy because he can't move, which kind of defeats the purpose of deciding between ranged and melee attacks.
Thanks!
Some description to the roles would be great! Would love to see more variations in the future!
thanks for the ideas :)
Nice visualisation, but boring gameplay
ok
I wish there was some way to save resources and send a wave; as-is, there's not many strategies to use. fun game though.
that's a gate idea! if we finish the game I will definitely add that.
Nice idea. Maybe a better understanding of roles would be better.
Congratulations
thanks for the feedback :) it helps