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Poltergeist Heist's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2471 | 2.875 | 2.875 |
Presentation | #2758 | 3.000 | 3.000 |
Overall | #2881 | 2.958 | 2.958 |
Creativity | #3194 | 3.000 | 3.000 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The objects in the museum are stealing themselves, instead of staying on display. (I only had time to do a clock during the jam period)
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Love the concept! Curse the cameras, let the art be free >:(
Enjoyed the game, really liked the sound effect when it gets close
This is a good platformer! I think it would be even better if camera's light would be bigger (currently camera's view reaches farther than its green light)
Cool!) Good idea and concept!) Me like, mechanics is nice!)
I had fun with this little game. It's a simple and quick little platformer about hiding from security cameras.
The line art is quite appealing, and I enjoyed patrolling the museum and seeing all the weird art pieces in the background. I was a little surprised that the clock would stop on a dime when the control was released, I think maybe if it rolled just a bit it would feel more like a round object. That and the lack of SFX (I found the metronome, that was cool) are my two big criticisms.
All that said, its a complete experience with a beginning, middle, and end + some neato line art. That's pretty darn good for a jam game. Good work :)