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Play, and not!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #418 | 4.188 | 4.188 |
Overall | #763 | 3.729 | 3.729 |
Enjoyment | #1180 | 3.375 | 3.375 |
Creativity | #1330 | 3.625 | 3.625 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Firstly you're the supposed Hero, and then the "enemies". Every story has two sides
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Love the color palette and lively pixel art. The music shifting into minor key provides a clear distinguishment between two roles. And the controls are responsive. Really need that in a game that requires precision.
The color palette choice and game art are exceptional. It is very smart to record player's movement and use it when controlling the enemy.
Cute game! I like the concept, playing the "opposite" levels was fun and surprising. I wish I could control more enemies except the falling block - but I see why that would exceed the jam timeframe.
Besides that I really liked the art, feel and music!
Beautiful artwork.
Thank you very much!
Wow! The game has such a good rhythm. the sounds, and the animations, all fit perfectly!
Some level/game design features require some tweaking (like, I just stayed a little long under traps on my hero run to make it easier on the baddie run), but other than that, a great experience.
Plus, YAY GODOT!
Yeah, love Godot! Thank you for playing the game!
Thank you for making a great game 😁
You are welcome to try ours as well 😀
I did very unpredicting moves on 1st level and actually took me a while to stop myself, i missed with crates several times. I actually had a fun , nice art and gameplay and ofcourse concept :) cheers
Thank you for playing the game!
nice concept, and cute style! i think the "kill the hero" phase is a bit too easy and a bit boring tho, because in the other phase you can just sit under the block for a few seconds to make it easy, and then it's just a lot of waiting until you press space.
Thanks for playing our game! Yes, we wanted to do more with the "kill the hero phase", such as making it less predictable or playing with other enemies, but didn't have enough time.