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You're Hired's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #4540 | 2.475 | 3.500 |
Enjoyment | #5242 | 1.856 | 2.625 |
Overall | #5259 | 2.033 | 2.875 |
Presentation | #5782 | 1.768 | 2.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
At Work Inc, you're role in the company is constantly changing
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Awww, it reminds me a lot of Wario Ware! Cute game, congratulations! It must had been challenging programming a variety of minigames.
Couple of suggestions: It would be cool if, after the votings, you could add some music and more minigames. Also, even if it's just played with mouse, adding explicitly the controls in a section of the menu would be great.
Thanks! Wario ware was definitely an inspiration, so glad that came through.
(I felt so proud of that idea, then went back and saw it was in the theme announcement video so almost didn't do it lol)Music is definitely on my post-voting to-do list, I just 100% forgot to do it the night before it was due and wasn't feeling good at that point so just turned it in early. More games is also on that plan and I did wanna get more in before it ended, but same thing, so it didn't really end up happening.
Controls menu was something I 100% forgot about and wasn't even in my to-do list, so I'll be sure to get back to that and add that in to make it a bit clearer. Thanks for the feedback!
Very swag. But the duck timer being 20 seconds makes it hard to tell how much I need to squish the duck.
Yeah, that's fair. I spent more time getting the 'squish' to work, and that kinda suffered a bit in retrospect. It's the only one that doesn't end immediately after you do the task. Instead, it has to stay squished until the level transitions, then it counts the point. Probably would've been better to do something along the lines of after it's squished once, the level is passed and the transition starts, but hindsight is a thing and I already had to redo the 'squish' twice so I was kinda done with it at that point. Probably gonna be added to the post-voting to-do list
I said no to the audio cause I fully forgot it. Whoops.