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A jam submission

Input ReceivedView game page

Play as a game controller and deliver the player's inputs to the game through minigames
Submitted by Cell-Talk — 2 hours, 35 minutes before the deadline
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Input Received's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#20913.3103.310
Enjoyment#21143.0003.000
Overall#21473.2073.207
Creativity#23223.3103.310

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Instead of being a player using a controller to play a game, you are a controller delivering the player's inputs to the game itself to keep it working and responsive.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 3 to 1 of 23 · Previous page · First page
Submitted(+1)

this a clever game! nice work!

Developer

Thank you! Glad you liked it :)

Submitted(+1)

I love the art and music! The animations between each minigame are good, if a little slow, so I wish there was a way to speed it up. Also, having to do every enemy again after dying is a bit annoying. Otherwise, the minigames were super fun :D 

P.s maybe playing this game with a nintendo controller was not the best idea, the fabled drift really didn't help with the stick minigames!

Developer (1 edit) (+1)

Thank you for playing! That is very helpful feedback. I shortened the animations a little during playtesting, but you are right- I didn't think of the animation speed.  There was also originally going to be a save feature but it was scrapped because I thought the game's pretty short anyways and I didn't feel that I had time to iron out the bugs that came with a save/autosave feature. If I update this game after the jam, faster animations, more of a dead zone to prevent drift, and a level select with initially locked levels would definitely be possible fixes.

Thank you for the comment and best of luck :)

Submitted(+1)

Wonderful art and music, very nice minigames, and all around very fun :) I will say the randomness of the minigames did hurt a little, on my first try I got A so many times that the game started to feel less fun, and I only got d-pad and X a few times in comparison. It might make sense to fudge the randomness so there's a more even distribution. Hoping you get enough people with xbox controllers to rate your game!

Developer

Thank you! I had the same thought when play testing my game, but didn't want to cut it too close with the deadline. If I ever update it, I'll keep that in mind. Thank you for all your kind words and helpful criticism, best of luck. :)

Viewing comments 3 to 1 of 23 · Previous page · First page