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A jam submission

OTATView game page

One's Trash, Another's Treasure
Submitted by Aumarka — 4 hours, 23 minutes before the deadline
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OTAT's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#4843.7473.747
Overall#8093.7053.705
Presentation#9403.8393.839
Creativity#16603.5293.529

Ranked from 87 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
OTAT is a puzzle platformer where you control two characters named OT and AT who are in love. The two have been separated and it is up to you to help them navigate through a series of puzzles so they can reunite! Throughout the game the player will be able to interact with obstacles in the rooms that the characters OT and AT are contained within. Clicking an obstacle in one of the rooms will send it to the other room and has the potential of 'reversing its role'. A cube blocking the path of OT can now be used as a staircase by AT, or a set of dangerous spikes for AT can become a bounce pad for OT to use. Without spoiling it, the game also adheres to the theme of the jam through its narrative. By the end of the game, the roles that the characters OT and AT play in the narrative will have reversed from what they were at the start of the game. Note: While this game was designed to be played by one person, feel free to enjoy it with another person :)

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 62 to 61 of 62 · Next page · Last page
Submitted(+1)

This game offers a simple yet deep mechanic with intriguing puzzles, providing a lot of potential for a future complete game. The controls can be a bit uncomfortable when using both keyboard and mouse simultaneously, but the overall concept and execution are impressive.  Well done!

(+1)

Quite a clever balance of a game elements to create a well-polished game. It's not too flashy, so the content, mechanics, and story were fleshed out really well and I loved how purposeful the dialogue was too. Levels 17 and 20 made me go insane but the whole gaming experience was fun. Creative take on the theme and great game :D

Viewing comments 62 to 61 of 62 · Next page · Last page