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A jam submission

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Become a robot and pick-up components to repair your father
Submitted by HipyCas — 5 minutes, 27 seconds before the deadline
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Bot's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#45961.8332.750
Fun#49421.5832.375
Overall#49511.7222.583
Originality#50161.7502.625

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Good, by joining pieces together and joining back together with your father

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted

You should click the embed pack option in godot when exporting. It means that the .pck file will be inside of the .exe/.x86 file. Fun little game.

Developer

Thanks a lot for the info! We are new to Godot, so we didn’t really knew how to export it, will do it the next time! Thanks for your opinion and help :)

Submitted

Hello, the linux executable is broken for me. (Linux Mint, "Error: Couldn't load project data at path ".". Is the .pck file missing? If you've renamed the executable, the associated .pck file should also be renamed to match the executable's name (without the extension).")

Developer

My fault, you’re right, you are probably missing the .pck file. We uploaded it by itself and I marked it as part of the Windows install/download, as I really didn’t know what the file was. The file name are the same, just that I forgot to bundle them together, sorry!

Submitted

Nice idea.  Seeing the 'cannot install', 'not enough components' messages in the game, too, would be a great extension.  Unfortunately I was not able to craft and install more than an arm and a battery.  Latter could not be installed and the game did not tell me why. 

Happy to see Godot at work!

Developer

Thanks for the feedback! :D

The game was supposed to have some more progression and a bit of a different mechanic, but two days turned out to be less than what we thought. I am a programmer, and thus know nothing of UI, so in the last ten minutes I had to improvise something! Also, the game progression ended up being quite poor and linear, that’s why you couldn’t install the battery, because you needed to install the legs first (doesn’t make much sense I know).

Love Godot, is awesome and a plus that it is open source, hope to work more with it in the future!