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No Blob Left Behind's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2926 | 2.593 | 3.667 |
Fun | #3525 | 2.200 | 3.111 |
Overall | #3889 | 2.200 | 3.111 |
Originality | #4926 | 1.807 | 2.556 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player must have their bloby friends join to them to give them power ups
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I also got stuck in the pit. Restarted and realized I needed to find double jump first, so I actually was softlocked. Also, I had trouble starting this -- I launched it a few times and nothing happened, then it magically started when I clicked the Unity Crash Handler for some reason (maybe that was completely unrelated, idk). Anyway, connection to the jam theme is rather loose at best but it's super impressive to do a metroidvania for a jam as I know from experience, especially one that has great game feel and controls, music, and art. It feels really polished and complete other than that one softlock.
Also actually starting Unity game downloads isn't just a problem for this game, as I found out later -- a lot of them weirdly won't start first try for me, so it might be my fault.
I liked this for what I played, but couldn't progress after falling down into a pit.