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The Magic Dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #5064 | 1.514 | 2.429 |
Presentation | #5278 | 1.425 | 2.286 |
Overall | #5334 | 1.485 | 2.381 |
Originality | #5338 | 1.514 | 2.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player takes damage when he kills enemies
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Interesting idea, pretty anxiety inducing but a few things :
It's not possible to shoot when enemies are too close
Map generation sometimes result in what seems like openings to the outside world that are blocked off by invisible wall
Please start the game at a lower volume level
love the idea, but I did feel that there was some technical stuff that stopped the game feeling fun to play. the shooting didn't feel that great and some of the collisions seemed a bit messy. but great stuff over all.