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Don't Sleepwalking Together's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3253 | 2.436 | 3.444 |
Fun | #3525 | 2.200 | 3.111 |
Overall | #3698 | 2.278 | 3.222 |
Originality | #4132 | 2.200 | 3.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The connecton of the characters and the control of them (The two characters in the scene are connected through dreams)
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Really fun game! Not too easy, not too challenging. The final level took me a few tries, but I eventually got it!
Thanks for playing!
船新版本:https://nusn.itch.io/dont-sleep-walking-together-v0-2
打磨了控制手感,调整了碰撞检测,现在它应该更容易上手了
在GMTK jam结束后我会把它放回这里。
New version: https://nusn.itch.io/dont-sleep-walking-together-v0-2
I polished the control of the character and adjust the collision detect.
When the rate of GMTK jam is finished, I will remove that one to there.
刺的判定太严苛了,以至于到现在我还卡在第四关,注意力会被如何跳过刺消耗掉,降低了解谜的体验
Jumping spikes is a difficult task. It consumed my attention and took my mind off the puzzle.
呜呜,在改了在改了,应该今天会出优化控制和判定的版本
Update for those problems is on the way
既然是自己人那我就不在这里秀我的工地英语了。
致英语地区的朋友:您看到的英文部分来自于谷歌翻译。
先说结论:很棒的创意,梦游的设定除了是一个障碍之外本身也为谜题设计提供了可能性。像素画很可爱,沉浸式菜单也令人眼前一亮。
唯一的问题是操作不是很跟手,我有很多次死亡都是因为人物跟不上我的操作,或许为跳跃动作加上土狼时间可以解决这个问题。
Since both of us are Chinese, then I will not show my poor Engrish here.
To friends in the English-speaking area: The English part you see is from Google Translate.
Let me start with the conclusion: a great idea. In addition to being an obstacle, the setting of sleepwalking also provides possibilities for puzzle design. The pixel art is very cute, and the immersive menu is also eye-catching.
The only problem is that the operation is not very follow-up. I have died many times because the characters can't keep up with my operation. Perhaps the jumping action and the coyote time can solve this problem.
谢谢墨雾老师,控制部分可能是因为动画事件的问题,晚点我再打磨一下
kwaii!! 休闲也安静 就是被刺得头有点大~
有待打磨,晚点我尝试调整一下操作宽容读
谢谢狗哥
要的话刺判定可能可以小点 现在是蹭到就死了,还有是跳跃似乎是有个很长的硬直(?
只是说在倒二关我可怜的莲子无限被扎死让我怀疑是个硬核iw游戏,玩法的话是很有趣的!
谢谢你的建议,后期我会依照它们进行改良 ≡ω≡