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STACK TD's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #5130 | 1.493 | 2.111 |
Originality | #5300 | 1.571 | 2.222 |
Overall | #5350 | 1.467 | 2.074 |
Presentation | #5431 | 1.336 | 1.889 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You join towers of the same type together to upgrade them!
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
That was fun! I don't play many tower defense games so not sure if I was being strategic haha but this was really enjoyable, I made it to the end!! :D Great work!
thanks for playing, and nice work making it to the end! the strategy is a little different than most TD games so it's cool that you were able to figure it out well enough to beat the boss :D
The campaign needs some balancing, you can only afford 1 tower at the beginning, and even placing it where it has the most coverage it can't beat the first wave. It took 2 waves to get a second tower, and it was just a duplicate of the first. Would have like to see the ability to earn more towers faster/sooner to see how they could combine. Your towers also didn't prioritize the first target in range, which meant that sometimes it would let an enemy pass when it could have killed it.