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Space Blaster's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3926 | 2.150 | 2.150 |
Fun | #4002 | 2.000 | 2.000 |
Overall | #4096 | 2.117 | 2.117 |
Originality | #4128 | 2.200 | 2.200 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
When the enemy ships are shot, they join your side.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Faster and more enemies would make this more challenging. I almost gave up before the tenth wave because there didn't seem to be any increase in difficulty.
Having turned ships move vertically as a sort of shield while increasing enemy numbers and speed may help make the concept shine. Ally ships would have more meaning than merely being an extension of your projectile.
Very simple and casual feeling, that's far from being a bad thing tho. Could've used just a bit more variety. I loved the backgroud art
Simple and accessible game with easy controls. I like the idea and the moving background. I would have loved a highscore for comparisons sake