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Crybaby's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3703 | 2.236 | 3.000 |
Overall | #4753 | 1.814 | 2.433 |
Fun | #5032 | 1.565 | 2.100 |
Originality | #5206 | 1.640 | 2.200 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have to protect the baby from the zombies by staying together, but when you're holding them, you can't shoot.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I really like the artstyle. Nice work ^^
Thanks, means a lot :D
Loved the art! Good job
Thank you, really appreciate it!
Well, its pretty buggy. There are a lot of times that the zombie pathfinding got them stuck on a tree or edge of something and we could just stand there and pick them off one by one. the zombies also seem to ignore the baby when you set him down, so theres no real reason to be near or protect it. just set it in a corner and walk away. conceptually it has potential. reminiscent of resident evil games where you cant shoot and move at the same time., and that's good. having a fail state of some kind other than death would be a good driving force. survive a time limit or explore containers in the game world trying to find the donuts you alluded to would give the player something to strive toward.
Thanks for the feedback! Yeah, the idea was to have a limited inventory, where you had to decide wether to have ammo or food for the baby, also not having an infinite ammount of ammo. That was the driving force, but we didn't have the time to implement everything we wanted! Not too bad for my first jam though, I think.