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Connected's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #4723 | 1.706 | 2.182 |
Presentation | #5009 | 1.635 | 2.091 |
Overall | #5117 | 1.635 | 2.091 |
Originality | #5325 | 1.563 | 2.000 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The Soul of the player is stuck to the blue ball. The blue ball is attracted to the player and the player will die if the blue ball is destroyed
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
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Comments
The game mechanics are simple, but work well enough. I appreciate that the ennemies try a bit to dodge bullets, even if their behavior is quite basic. At some points though, the game starts to lag a lot, as there are way too muchy enemies loaded! Also, some weapons lack feed-back. The first one I picked were shooting at a very slow rate, I couldn't even see the bullets. It doesn't really give great sensation. I much prefered the ones that fired frequently, it had more visible "impact". Still, nice job overall! :)
thx for the feedback. I really appreciate it. I will keep your feedback in mind the next time I work on a shooter and I am really happy you liked it.