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Protocol Conjoined's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #3509 | 2.203 | 2.818 |
Presentation | #3960 | 2.132 | 2.727 |
Overall | #4158 | 2.085 | 2.667 |
Originality | #4712 | 1.919 | 2.455 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as to characters who can physically join together and are figuratively joined together as you must use both characters to succeed.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Nice concept, very satisfying to play, great job :)
Thanks for the feedback. I'm glad you enjoyed my game.
I like the idea, and the visuals are really good! The game is fun to play, but I never really found that I needed to drop the turret in order to do anything, especially since enough health is provided that I could just keep getting it.
The game looks nice. I like the chromatic aberration and stuff, and the music fits that. I'm not sure how it qualifies as a roguelike. The idea of dropping your gun to move faster could be interesting, but the game never really requires you to do that. I suppose you put the pick-ups in for something you need to run to, so you can drop the gun and get to them quicker, but I felt like that wasn't enough, nor was it worth doing.
Thank you for the feedback.