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Shroom Hunter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2209 | 2.907 | 4.111 |
Overall | #3652 | 2.305 | 3.259 |
Fun | #4094 | 1.964 | 2.778 |
Originality | #4480 | 2.043 | 2.889 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your ammo, health, and battery level are all the same variable, shooting decreases health etc.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Your art work is very nice. The sprites read well and work well together for a unified theme. I like the idea of your health and all tools being tied together on a single meter. I did find the flashlight to be a little weak or useless. The minimap would be useful if it had an indication of where the player was on the map. Without that, you end up wandering around in the dark, and that is more frustrating than fun. I also found that the doublejump, which is critical to proceed, only worked some of the time. I'm not sure if that's a bug or a feature, but I suspect it is a bug.
I like how the enemies spawning in has a bark. It helps lend credence to the feeling of being lost in a dark cave.
Overall, well done!
there isn't a double jump, it's a wall jump. I tested it thoroughly and am pretty sure it only works as intended, however if you can elaborate when it doesn't work that would be excellent. Thanks for your comment/review!
Ahhh, a wall jump! That explains why it wasn't doing it all the time! Thank you so much for the reply!
yea np, I was worried a bug slipped passed me lol