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A jam submission

The BucketView game page

Become a seasoned warrior in the tournament!
Submitted by GladiatorChicken, Sean Nikkel, crypticcelery, JackLuxon, sehvt_spring — 29 minutes, 13 seconds before the deadline
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The Bucket's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#12493.4123.412
Overall#21512.9612.961
Fun#26102.5882.588
Originality#26432.8822.882

Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The upgrades you do not pick are given to your enemies, joining the progression for some interesting combinations.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 26 to 21 of 26 · Next page · Last page
Submitted(+2)

Loved both the music and the graphics! Combat system is quite challenging tho. Anyway, good job! :)

Submitted(+2)

Nice game! The music was thrilling and I really enjoyed playing the game. It was very difficult, but that's probebly my own fault and I liked the graphics very much. Great work  ^_^

Submitted(+2)

Ok, so I played this game a lot but I don't think it was becasue of the reasons you wanted me to..I played it as it was dark souls and I wanted to beat it.

It was super hard. took me over 20 tries to get over the first stage, and I got wiped in the second 1 immediatly. Maybe I suck, but I think there are ways to make the combat more fair.

A. The animation for the enemy's attack should have some visual cue  that it's coming. It's immediate and as frequent as the player's attack. This make it super tough.

B. The animation for blocking should be quicker, maybe instant. This, with the previous comment combined made it hard to block something if you didn't already had your shield up.

C. Sometimes when I was blocking, it didn't. That was frustrating you can imagine. (I think it was due to calculation and the enemy was technically attacking to my left, but he was below me and I had my shield to the south.)

D. Fighting 2 enemies at once was the tough part. Since you can't move while blocking/attacking you can't reposition for the other enemy, or dodge the attack after you attack. I think adding movement while attacking/blocking will make it more fun and fair. You can also add some more depth with parry, or roll etc but that's for later stages.


Other than that, I love hard games with rogue-like-like progression system. And the fact I played it for as long as I did means I had fun trying and wanting to progress.

Well done!

Submitted(+2)

This was really challenging for me, but overall the game felt very polished. Loved the art, music and narrative. Nice job!

(+2)

It was very hard to get past the first level.

Submitted(+2)

Love the concept and the presentation is simply great! The gameplay feels very tight, but I do agree it is quite difficult and the pushback on shield hits made it really hard to counter enemies, so I had to back into a wall to avoid it hehe. Overall, great work! :D

Viewing comments 26 to 21 of 26 · Next page · Last page